- Published on
Day19: Webcam Fun
- Authors

- Name
- irisjustdoit
- @irisjustdoit
Introduction: How to use JavaScript and HTML5 getUserMedia API to implement webcam functionality.
Project Page: https://iris1114.github.io/javascript30/19_Webcam-Fun/
HTML
- Contains a
divcontainer with control buttons,canvaselement,videoelement, and an area for displaying captured photos.
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Get User Media Code Along!</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div class="photobooth">
<div class="controls">
<button onClick="takePhoto()">Take Photo</button>
<!--
<div class="rgb">
<label for="rmin">Red Min:</label>
<input type="range" min=0 max=255 name="rmin">
<label for="rmax">Red Max:</label>
<input type="range" min=0 max=255 name="rmax">
<br>
<label for="gmin">Green Min:</label>
<input type="range" min=0 max=255 name="gmin">
<label for="gmax">Green Max:</label>
<input type="range" min=0 max=255 name="gmax">
<br>
<label for="bmin">Blue Min:</label>
<input type="range" min=0 max=255 name="bmin">
<label for="bmax">Blue Max:</label>
<input type="range" min=0 max=255 name="bmax">
</div>
--></div>
<canvas class="photo"></canvas>
<video class="player"></video>
<div class="strip"></div>
</div>
<audio class="snap" src="./snap.mp3" hidden></audio>
<script src="scripts.js"></script>
</body>
</html>
JavaScript
- Uses JavaScript to access user's webcam and display the feed in a
videoelement - Draws video feed to
canvaselement and applies pixel manipulation - Captures photos and displays them on the page
const video = document.querySelector('.player')
const canvas = document.querySelector('.photo')
const ctx = canvas.getContext('2d')
const strip = document.querySelector('.strip')
const snap = document.querySelector('.snap')
function getVideo() {
navigator.mediaDevices
.getUserMedia({ video: true, audio: false })
.then((localMediaStream) => {
video.srcObject = localMediaStream
video.play()
})
.catch((err) => {
console.error('OH NO!!!', err)
})
}
function paintToCanvas() {
const width = video.videoWidth
const height = video.videoHeight
canvas.width = width
canvas.height = height
return setInterval(() => {
ctx.drawImage(video, 0, 0, width, height)
let pixels = ctx.getImageData(0, 0, width, height)
// pixels = redEffect(pixels)
// pixels = rgbSplit(pixels)
// ctx.globalAlpha = 0.1
pixels = greenScreen(pixels)
ctx.putImageData(pixels, 0, 0)
}, 16)
}
function takePhoto() {
// Play the shutter sound
snap.currentTime = 0
snap.play()
// Get the data from canvas
const data = canvas.toDataURL('image/jpeg')
const link = document.createElement('a')
link.href = data
link.setAttribute('download', 'handsome')
link.innerHTML = `<img src="${data}" alt="Handsome Man" />`
strip.insertBefore(link, strip.firstChild)
}
// Red effect
function redEffect(pixels) {
for (let i = 0; i < pixels.data.length; i += 4) {
pixels.data[i + 0] = pixels.data[i + 0] + 200 // RED
pixels.data[i + 1] = pixels.data[i + 1] - 50 // GREEN
pixels.data[i + 2] = pixels.data[i + 2] * 0.5 // Blue
}
return pixels
}
// RGB split effect
function rgbSplit(pixels) {
for (let i = 0; i < pixels.data.length; i += 4) {
pixels.data[i - 150] = pixels.data[i + 0] // RED
pixels.data[i + 500] = pixels.data[i + 1] // GREEN
pixels.data[i - 550] = pixels.data[i + 2] // Blue
}
return pixels
}
// Green screen effect
function greenScreen(pixels) {
const levels = {}
document.querySelectorAll('.rgb input').forEach((input) => {
levels[input.name] = input.value
})
for (i = 0; i < pixels.data.length; i = i + 4) {
red = pixels.data[i + 0]
green = pixels.data[i + 1]
blue = pixels.data[i + 2]
alpha = pixels.data[i + 3]
if (
red >= levels.rmin &&
green >= levels.gmin &&
blue >= levels.bmin &&
red <= levels.rmax &&
green <= levels.gmax &&
blue <= levels.bmax
) {
// Set pixel transparency to 0
pixels.data[i + 3] = 0
}
}
return pixels
}
// Start webcam
getVideo()
// When video can play, start drawing to canvas
video.addEventListener('canplay', paintToCanvas)
Note
- Uses
navigator.mediaDevices.getUserMediato access user's webcam - Uses
canvaselement for drawing and pixel manipulation - Uses
setIntervalto regularly update canvas with video feed - Provides multiple pixel manipulation effects like red effect, RGB split, and green screen
